Space Engineers

Space Engineers

WeaponCore - 2.5
51–60/184 bejegyzés mutatása
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Frissítés: máj. 6. @ 6:41

- Reverted CTC optimization, will now lead for weapons using smarts (needed for some guns, was eliminated to save on processing and subpart movements but oh well)

Frissítés: máj. 2. @ 7:40

- Bugfixes for new shield particle orientation
- Added PBApi method "GetAmmoCount" to see how much ammo a weapon has internally

Frissítés: máj. 1. @ 13:52

Frissítés: máj. 1. @ 11:40

Frissítés: ápr. 30. @ 12:25

- Beam hit/shield hit effects will now respect HitPlayChance

Frissítés: ápr. 29. @ 8:08

Frissítés: ápr. 28. @ 19:21

Frissítés: ápr. 28. @ 5:56

- bugfixes for handweps

Frissítés: ápr. 27. @ 21:13

- Clarified HUD messages (right hand side) and terminal for weapon status, added new displays to indicate if a turret is turning to track a target, wep needs a target, or a potential target is inside min range or outside max range
- Clarified terminal ammo message to indicate if the selected ammo type isn't available, but other ammo is found in inventory (prompting user to check their selected ammo type)
- Added optional shield hit particle to ammo
- Corrected bug with fixed weps that need a target queueing up a shot with key toggle, causing them to unexpectedly fire at the next hud selected target

Frissítés: ápr. 27. @ 15:05