Space Engineers

Space Engineers

WeaponCore - 2.5
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更新于:5 月 6 日 上午 6:41

- Reverted CTC optimization, will now lead for weapons using smarts (needed for some guns, was eliminated to save on processing and subpart movements but oh well)

更新于:5 月 2 日 上午 7:40

- Bugfixes for new shield particle orientation
- Added PBApi method "GetAmmoCount" to see how much ammo a weapon has internally

更新于:5 月 1 日 下午 1:52

更新于:5 月 1 日 上午 11:40

更新于:4 月 30 日 下午 12:25

- Beam hit/shield hit effects will now respect HitPlayChance

更新于:4 月 29 日 上午 8:08

更新于:4 月 28 日 下午 7:21

更新于:4 月 28 日 上午 5:56

- bugfixes for handweps

更新于:4 月 27 日 下午 9:13

- Clarified HUD messages (right hand side) and terminal for weapon status, added new displays to indicate if a turret is turning to track a target, wep needs a target, or a potential target is inside min range or outside max range
- Clarified terminal ammo message to indicate if the selected ammo type isn't available, but other ammo is found in inventory (prompting user to check their selected ammo type)
- Added optional shield hit particle to ammo
- Corrected bug with fixed weps that need a target queueing up a shot with key toggle, causing them to unexpectedly fire at the next hud selected target

更新于:4 月 27 日 下午 3:05