Space Engineers

Space Engineers

WeaponCore - 2.5
Viser 51–60 av 184 bidrag
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Oppdatering: 6. mai @ 6.41

- Reverted CTC optimization, will now lead for weapons using smarts (needed for some guns, was eliminated to save on processing and subpart movements but oh well)

Oppdatering: 2. mai @ 7.40

- Bugfixes for new shield particle orientation
- Added PBApi method "GetAmmoCount" to see how much ammo a weapon has internally

Oppdatering: 1. mai @ 13.52

Oppdatering: 1. mai @ 11.40

Oppdatering: 30. apr. @ 12.25

- Beam hit/shield hit effects will now respect HitPlayChance

Oppdatering: 29. apr. @ 8.08

Oppdatering: 28. apr. @ 19.21

Oppdatering: 28. apr. @ 5.56

- bugfixes for handweps

Oppdatering: 27. apr. @ 21.13

- Clarified HUD messages (right hand side) and terminal for weapon status, added new displays to indicate if a turret is turning to track a target, wep needs a target, or a potential target is inside min range or outside max range
- Clarified terminal ammo message to indicate if the selected ammo type isn't available, but other ammo is found in inventory (prompting user to check their selected ammo type)
- Added optional shield hit particle to ammo
- Corrected bug with fixed weps that need a target queueing up a shot with key toggle, causing them to unexpectedly fire at the next hud selected target

Oppdatering: 27. apr. @ 15.05