Space Engineers

Space Engineers

WeaponCore - 2.5
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更新: 5月29日 @ 18時57分

- Fixed reputation changes not appearing in SP or hosted games
- Fixed voxel LOS checks and other pauses in firing for lack of LOS

更新: 5月27日 @ 6時29分

- Added option in Smarts to "IgnoreAntiSmarts"
- Fixed Energy ammo reloading, mags to load was ignored but is now factored in to the amount of energy ammo that is "loaded" per reload event
- Fixed corner case of virtual beam updates throwing an exception if the firing grid was deleted while hit checks were waiting on a thread.

更新: 5月24日 @ 16時47分

更新: 5月17日 @ 23時05分

更新: 5月13日 @ 11時47分

- QC pass on hotbar actions/terminal controls, aligned CTC and hotbar to current weapon terminal order
- Added CanTargetSubmerged option to weapons, now they'll no longer rely on having an ammo that ignores water to aim at submerged things if used

更新: 5月9日 @ 16時11分

- Unused code cleanup
- ModAPI hooks for Aristeas' EM/radar mod

更新: 5月6日 @ 11時40分

- Gatling sound file fix (proper hz rate, thanks Consty!)

更新: 5月6日 @ 8時40分

- Fix NRE in initialhitcheck

更新: 5月6日 @ 6時41分

- Reverted CTC optimization, will now lead for weapons using smarts (needed for some guns, was eliminated to save on processing and subpart movements but oh well)

更新: 5月2日 @ 7時40分

- Bugfixes for new shield particle orientation
- Added PBApi method "GetAmmoCount" to see how much ammo a weapon has internally