Kenshi
Native Stylise
Visar 1–10 av 22 poster
< 1  2  3 >
Uppdatering: 7 apr, 2024 @ 6:54
av Bob

- Moved back to depth based SSAO due toovershading of terrain and floors.

Uppdatering: 6 apr, 2024 @ 5:28
av Bob

- Modified Outline and SSAOD to function better in the main rendering pipeline.

- Anyone who perviously modified the main pipline should check the discussion (Fog, Dust and Water Fix) and use the new values.

Uppdatering: 5 apr, 2024 @ 15:21
av Bob

- Changed approach to SSAO.
- Modified Kuwahara.
- Changed various default values.

Uppdatering: 28 jan, 2024 @ 8:46
av Bob

- Minor tweaks to SSAOD and Kuwahara.

Uppdatering: 7 jan, 2024 @ 17:44
av Bob

- Changes to filtering.

Uppdatering: 7 jan, 2024 @ 17:31
av Bob

Uppdatering: 7 jan, 2024 @ 16:24
av Bob

- Fixes to SSAOD - still a work in progress.

Uppdatering: 5 jan, 2024 @ 16:09
av Bob

- Minor adjustment to SSAOD.

Uppdatering: 5 jan, 2024 @ 13:51
av Bob

- Changes to SSAOD
- Tweaks to CAS default values.
- Added default restrictions to Kuwahara and DepthBlur to prevent running on 4K due to performance concerns. This can be bypassed via the settings file.

Uppdatering: 28 dec, 2023 @ 13:13
av Bob

- Initial work on depth based SSAO, currently a work in progress.

- Performance improvements on existing shaders.