Kenshi
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Update: 7 apr 2024 om 6:54
door Bob

- Moved back to depth based SSAO due toovershading of terrain and floors.

Update: 6 apr 2024 om 5:28
door Bob

- Modified Outline and SSAOD to function better in the main rendering pipeline.

- Anyone who perviously modified the main pipline should check the discussion (Fog, Dust and Water Fix) and use the new values.

Update: 5 apr 2024 om 15:21
door Bob

- Changed approach to SSAO.
- Modified Kuwahara.
- Changed various default values.

Update: 28 jan 2024 om 8:46
door Bob

- Minor tweaks to SSAOD and Kuwahara.

Update: 7 jan 2024 om 17:44
door Bob

- Changes to filtering.

Update: 7 jan 2024 om 17:31
door Bob

Update: 7 jan 2024 om 16:24
door Bob

- Fixes to SSAOD - still a work in progress.

Update: 5 jan 2024 om 16:09
door Bob

- Minor adjustment to SSAOD.

Update: 5 jan 2024 om 13:51
door Bob

- Changes to SSAOD
- Tweaks to CAS default values.
- Added default restrictions to Kuwahara and DepthBlur to prevent running on 4K due to performance concerns. This can be bypassed via the settings file.

Update: 28 dec 2023 om 13:13
door Bob

- Initial work on depth based SSAO, currently a work in progress.

- Performance improvements on existing shaders.