Kenshi
Native Stylise
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Pembaruan: 7 Apr 2024 @ 6:54am
berdasarkan Bob

- Moved back to depth based SSAO due toovershading of terrain and floors.

Pembaruan: 6 Apr 2024 @ 5:28am
berdasarkan Bob

- Modified Outline and SSAOD to function better in the main rendering pipeline.

- Anyone who perviously modified the main pipline should check the discussion (Fog, Dust and Water Fix) and use the new values.

Pembaruan: 5 Apr 2024 @ 3:21pm
berdasarkan Bob

- Changed approach to SSAO.
- Modified Kuwahara.
- Changed various default values.

Pembaruan: 28 Jan 2024 @ 8:46am
berdasarkan Bob

- Minor tweaks to SSAOD and Kuwahara.

Pembaruan: 7 Jan 2024 @ 5:44pm
berdasarkan Bob

- Changes to filtering.

Pembaruan: 7 Jan 2024 @ 5:31pm
berdasarkan Bob

Pembaruan: 7 Jan 2024 @ 4:24pm
berdasarkan Bob

- Fixes to SSAOD - still a work in progress.

Pembaruan: 5 Jan 2024 @ 4:09pm
berdasarkan Bob

- Minor adjustment to SSAOD.

Pembaruan: 5 Jan 2024 @ 1:51pm
berdasarkan Bob

- Changes to SSAOD
- Tweaks to CAS default values.
- Added default restrictions to Kuwahara and DepthBlur to prevent running on 4K due to performance concerns. This can be bypassed via the settings file.

Pembaruan: 28 Des 2023 @ 1:13pm
berdasarkan Bob

- Initial work on depth based SSAO, currently a work in progress.

- Performance improvements on existing shaders.