Kenshi
Native Stylise
Se afișează 1-10 din 22 intrări
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Actualizare: 7 apr. 2024 @ 6:54
de Bob

- Moved back to depth based SSAO due toovershading of terrain and floors.

Actualizare: 6 apr. 2024 @ 5:28
de Bob

- Modified Outline and SSAOD to function better in the main rendering pipeline.

- Anyone who perviously modified the main pipline should check the discussion (Fog, Dust and Water Fix) and use the new values.

Actualizare: 5 apr. 2024 @ 15:21
de Bob

- Changed approach to SSAO.
- Modified Kuwahara.
- Changed various default values.

Actualizare: 28 ian. 2024 @ 8:46
de Bob

- Minor tweaks to SSAOD and Kuwahara.

Actualizare: 7 ian. 2024 @ 17:44
de Bob

- Changes to filtering.

Actualizare: 7 ian. 2024 @ 17:31
de Bob

Actualizare: 7 ian. 2024 @ 16:24
de Bob

- Fixes to SSAOD - still a work in progress.

Actualizare: 5 ian. 2024 @ 16:09
de Bob

- Minor adjustment to SSAOD.

Actualizare: 5 ian. 2024 @ 13:51
de Bob

- Changes to SSAOD
- Tweaks to CAS default values.
- Added default restrictions to Kuwahara and DepthBlur to prevent running on 4K due to performance concerns. This can be bypassed via the settings file.

Actualizare: 28 dec. 2023 @ 13:13
de Bob

- Initial work on depth based SSAO, currently a work in progress.

- Performance improvements on existing shaders.