Kenshi
Native Stylise
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Обновление: 7 апр. 2024 в 6:54
от Bob

- Moved back to depth based SSAO due toovershading of terrain and floors.

Обновление: 6 апр. 2024 в 5:28
от Bob

- Modified Outline and SSAOD to function better in the main rendering pipeline.

- Anyone who perviously modified the main pipline should check the discussion (Fog, Dust and Water Fix) and use the new values.

Обновление: 5 апр. 2024 в 15:21
от Bob

- Changed approach to SSAO.
- Modified Kuwahara.
- Changed various default values.

Обновление: 28 ян. 2024 в 8:46
от Bob

- Minor tweaks to SSAOD and Kuwahara.

Обновление: 7 ян. 2024 в 17:44
от Bob

- Changes to filtering.

Обновление: 7 ян. 2024 в 17:31
от Bob

Обновление: 7 ян. 2024 в 16:24
от Bob

- Fixes to SSAOD - still a work in progress.

Обновление: 5 ян. 2024 в 16:09
от Bob

- Minor adjustment to SSAOD.

Обновление: 5 ян. 2024 в 13:51
от Bob

- Changes to SSAOD
- Tweaks to CAS default values.
- Added default restrictions to Kuwahara and DepthBlur to prevent running on 4K due to performance concerns. This can be bypassed via the settings file.

Обновление: 28 дек. 2023 в 13:13
от Bob

- Initial work on depth based SSAO, currently a work in progress.

- Performance improvements on existing shaders.