Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Single, Dual and Heavy PD Turrets + energy efficient vanilla PD
Visar 11–20 av 24 poster
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Uppdatering: 15 okt, 2024 @ 13:56

- shot graphics cut to 1/4 size to lower game lag
- Heavy turret added - half the fire rate, 2.2x damage, slightly faster shots

Uppdatering: 15 maj, 2024 @ 10:27

- removed turret collision

Uppdatering: 11 maj, 2024 @ 8:52

- reverted the attempt

Uppdatering: 11 maj, 2024 @ 8:47

- first attempt to add suport for 'Remote Power' mod

Uppdatering: 7 aug, 2023 @ 11:46

- Turrets in attack mode no longer target the crew, clean up some graphics (thanks RustyDios)

Uppdatering: 6 aug, 2023 @ 8:12

- Values pointed to vanilla for future ballancing
- Turrets no longer slow down crew passing through

Uppdatering: 24 jun, 2023 @ 14:29

- update for compatibility

Uppdatering: 23 apr, 2023 @ 7:56

Uppdatering: 23 apr, 2023 @ 7:50

- Corrected title spelling
- Dual PD turret stats now reflect damage/power drain
- Both turrets are no longer 'high', meaning they do not block shots from other turrets

Uppdatering: 23 nov, 2022 @ 6:03

- PD bullets now render above the armor