Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

188 ratings
Single, Dual and Heavy PD Turrets + energy efficient vanilla PD
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Tags: Mods
File Size
Posted
Updated
5.192 MB
12 Nov, 2022 @ 10:44am
17 Sep @ 12:17pm
24 Change Notes ( view )

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Single, Dual and Heavy PD Turrets + energy efficient vanilla PD

Description
It always feels like there is no good spot to place PDs on larger ships without compromising armor, right?

Well, here is the mod to solve this issue.
Adds Single and Dual Point Defense Turrets to the game, with buyable blueprints.
- Actual turrets that shoot from over the roof!
- They have twice the power capacity of default vanilla - per barrel.
- vanilla PD energy consumption reduced 7 times per shot(35->5) to give AI a fighting chance.
- shot graphics is 0.25x smaller to lower game lag
- HEAVY turret now available to lower lag further: 0.5 fire rate, 2.2x damage, slightly faster moving shots
- Overclocked Heavy turret now fires burst of armor piercing, incendiary bolts. Rain fire and death on your enemies!


Disclaimer:
Mod assets made from in-game stuff only.
Feel free to use as a part/basis of your mods without asking me for permission.
Feel free to reupload if game version changes and I'm not around to fix them.

Notes:
Dual turret is actually quite amazing ;)
Would be great if someone used these to create new cool ship designs.

Check out my turret versions of vanilla weapons mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2891248440

Related mods:
Build And Battle Point Defense Turret courtesy by MrCloista and RustyDios :)
175 Comments
sir Evans  [author] 18 Sep @ 9:10am 
Can't steal my mods, I give them away :D

But it seems like someone tried to add translation to it, should have let me know I could add it here :)
RustyDios 18 Sep @ 7:05am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3258179822 looks like someone tried to clone/copy/steal this mod into another language and fuzzed it up
sir Evans  [author] 18 Sep @ 2:51am 
3258179822 is a different mod, it seems :)
sir Evans  [author] 18 Sep @ 2:50am 
Workshop ids are chronological, so the later one is newer.
Strange thing tho.
mgunh1 18 Sep @ 2:28am 
Update: Deleting the contents of (what appears to be) the older mod folder (3258179822) seems to fix the issue.
mgunh1 18 Sep @ 2:25am 
This appears to be creating two identical mod folders with different IDs, causing a crash. The mod file numbers are:
[Workshop ID 2887754416] - evans.point_defense_turrets (1.0.0)
[Workshop ID 3258179822] - evans.point_defense_turrets (1.0.0)
They're both trying to create the same multiplayer key and causing a conflict. I've tried un/resubscribing to the mod, but that only recreates both folders.
RustyDios 17 Sep @ 12:34pm 
I have not followed No Mans Sky at all
Thankyou for the flash reductions :)
sir Evans  [author] 17 Sep @ 12:19pm 
Btw Rusty, have you seen recent changes in No Man's Sky? :D
I just wish I had some time to immerse myself in it right now.
sir Evans  [author] 17 Sep @ 12:18pm 
Uploaded, it is kind of better, I am not sure of longer glow lifetime tho. It should help with disco effect, I just hope it won't be trailing behind when turret moves.
sir Evans  [author] 17 Sep @ 12:15pm 
Really? I found it anticlimatic. Just emission was nice, it made it different.
Anyway, I'll restore old sounds for pd turrets for now.