Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Single, Dual and Heavy PD Turrets + energy efficient vanilla PD
Viser 11–20 av 24 bidrag
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Oppdatering: 15. okt. 2024 @ 13.56

- shot graphics cut to 1/4 size to lower game lag
- Heavy turret added - half the fire rate, 2.2x damage, slightly faster shots

Oppdatering: 15. mai 2024 @ 10.27

- removed turret collision

Oppdatering: 11. mai 2024 @ 8.52

- reverted the attempt

Oppdatering: 11. mai 2024 @ 8.47

- first attempt to add suport for 'Remote Power' mod

Oppdatering: 7. aug. 2023 @ 11.46

- Turrets in attack mode no longer target the crew, clean up some graphics (thanks RustyDios)

Oppdatering: 6. aug. 2023 @ 8.12

- Values pointed to vanilla for future ballancing
- Turrets no longer slow down crew passing through

Oppdatering: 24. juni 2023 @ 14.29

- update for compatibility

Oppdatering: 23. apr. 2023 @ 7.56

Oppdatering: 23. apr. 2023 @ 7.50

- Corrected title spelling
- Dual PD turret stats now reflect damage/power drain
- Both turrets are no longer 'high', meaning they do not block shots from other turrets

Oppdatering: 23. nov. 2022 @ 6.03

- PD bullets now render above the armor