Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Single, Dual and Heavy PD Turrets + energy efficient vanilla PD
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Aggiornamento: 15 ott 2024, 13:56

- shot graphics cut to 1/4 size to lower game lag
- Heavy turret added - half the fire rate, 2.2x damage, slightly faster shots

Aggiornamento: 15 mag 2024, 10:27

- removed turret collision

Aggiornamento: 11 mag 2024, 8:52

- reverted the attempt

Aggiornamento: 11 mag 2024, 8:47

- first attempt to add suport for 'Remote Power' mod

Aggiornamento: 7 ago 2023, 11:46

- Turrets in attack mode no longer target the crew, clean up some graphics (thanks RustyDios)

Aggiornamento: 6 ago 2023, 8:12

- Values pointed to vanilla for future ballancing
- Turrets no longer slow down crew passing through

Aggiornamento: 24 giu 2023, 14:29

- update for compatibility

Aggiornamento: 23 apr 2023, 7:56

Aggiornamento: 23 apr 2023, 7:50

- Corrected title spelling
- Dual PD turret stats now reflect damage/power drain
- Both turrets are no longer 'high', meaning they do not block shots from other turrets

Aggiornamento: 23 nov 2022, 6:03

- PD bullets now render above the armor