Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Single, Dual and Heavy PD Turrets + energy efficient vanilla PD
Показване на 11 — 20 от 24 постъпления
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Обновление: 15 окт. 2024 в 13:56

- shot graphics cut to 1/4 size to lower game lag
- Heavy turret added - half the fire rate, 2.2x damage, slightly faster shots

Обновление: 15 май 2024 в 10:27

- removed turret collision

Обновление: 11 май 2024 в 8:52

- reverted the attempt

Обновление: 11 май 2024 в 8:47

- first attempt to add suport for 'Remote Power' mod

Обновление: 7 авг. 2023 в 11:46

- Turrets in attack mode no longer target the crew, clean up some graphics (thanks RustyDios)

Обновление: 6 авг. 2023 в 8:12

- Values pointed to vanilla for future ballancing
- Turrets no longer slow down crew passing through

Обновление: 24 юни 2023 в 14:29

- update for compatibility

Обновление: 23 апр. 2023 в 7:56

Обновление: 23 апр. 2023 в 7:50

- Corrected title spelling
- Dual PD turret stats now reflect damage/power drain
- Both turrets are no longer 'high', meaning they do not block shots from other turrets

Обновление: 23 ноем. 2022 в 6:03

- PD bullets now render above the armor