XCOM 2
XCOM Civilian Defense WOTC
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Actualizare: 2 oct. 2019 @ 22:52

Actualizare: 2 oct. 2019 @ 22:52

Actualizare: 30 sept. 2019 @ 21:24

Actualizare: 29 sept. 2019 @ 13:19

There is no way to distinguish The Lost via UnitConditions so i uploaded an attempted fix. It will also by extension prevent a MCed player from getting the debuff (it checks for Player controlability)

UnitPropertyCondition.IsPlayerControlled = true;

Actualizare: 25 sept. 2019 @ 19:43

Actualizare: 25 sept. 2019 @ 19:39

Actualizare: 25 sept. 2019 @ 18:32

Actualizare: 25 sept. 2019 @ 18:17

Actualizare: 25 sept. 2019 @ 18:09