XCOM 2
XCOM Civilian Defense WOTC
Viser 1–9 av 9 bidrag
Oppdatering: 2. okt. 2019 @ 22.52

Oppdatering: 2. okt. 2019 @ 22.52

Oppdatering: 30. sep. 2019 @ 21.24

Oppdatering: 29. sep. 2019 @ 13.19

There is no way to distinguish The Lost via UnitConditions so i uploaded an attempted fix. It will also by extension prevent a MCed player from getting the debuff (it checks for Player controlability)

UnitPropertyCondition.IsPlayerControlled = true;

Oppdatering: 25. sep. 2019 @ 19.43

Oppdatering: 25. sep. 2019 @ 19.39

Oppdatering: 25. sep. 2019 @ 18.32

Oppdatering: 25. sep. 2019 @ 18.17

Oppdatering: 25. sep. 2019 @ 18.09