XCOM 2
XCOM Civilian Defense WOTC
Visualizzazione di 1-9 elementi su 9
Aggiornamento: 2 ott 2019, 22:52

Aggiornamento: 2 ott 2019, 22:52

Aggiornamento: 30 set 2019, 21:24

Aggiornamento: 29 set 2019, 13:19

There is no way to distinguish The Lost via UnitConditions so i uploaded an attempted fix. It will also by extension prevent a MCed player from getting the debuff (it checks for Player controlability)

UnitPropertyCondition.IsPlayerControlled = true;

Aggiornamento: 25 set 2019, 19:43

Aggiornamento: 25 set 2019, 19:39

Aggiornamento: 25 set 2019, 18:32

Aggiornamento: 25 set 2019, 18:17

Aggiornamento: 25 set 2019, 18:09