XCOM 2
XCOM Civilian Defense WOTC
Ergebnisse 1–9 von 9
Update: 2. Okt. 2019 um 22:52

Update: 2. Okt. 2019 um 22:52

Update: 30. Sep. 2019 um 21:24

Update: 29. Sep. 2019 um 13:19

There is no way to distinguish The Lost via UnitConditions so i uploaded an attempted fix. It will also by extension prevent a MCed player from getting the debuff (it checks for Player controlability)

UnitPropertyCondition.IsPlayerControlled = true;

Update: 25. Sep. 2019 um 19:43

Update: 25. Sep. 2019 um 19:39

Update: 25. Sep. 2019 um 18:32

Update: 25. Sep. 2019 um 18:17

Update: 25. Sep. 2019 um 18:09