Sid Meier's Civilization V

Sid Meier's Civilization V

*Medieval*
Viser 61–70 av 77 bidrag
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Oppdatering: 27. okt. 2019 @ 15.57

Corrected some unique units modified in v15
Other minor adjustments

Oppdatering: 26. okt. 2019 @ 18.28

Bug fix for occasional game crashing
Unique civilization units brought into medieval scope
Minor amendments

Oppdatering: 17. okt. 2019 @ 0.45

1 new building, aligning Piety policies with Medieval timescale, various other adjustments,

Oppdatering: 14. okt. 2019 @ 5.48

corrected ironworks change in previous v13

Oppdatering: 14. okt. 2019 @ 5.43

corrected a typo, one new building

Oppdatering: 9. okt. 2019 @ 15.32

small adjustments and additions

Oppdatering: 3. okt. 2019 @ 12.44

New naval unit and national wonder and a few additional corrections and amendments

Oppdatering: 12. sep. 2019 @ 14.22

Undercover Scout unit replaced by new Saboteur unit
various tweaks to mod and base game, including reducing long term unit maintenance costs

Oppdatering: 3. sep. 2019 @ 14.37

increased research cost of a couple of new technologies

Oppdatering: 28. apr. 2019 @ 4.06

various minor corrections and modifications