Sid Meier's Civilization V

Sid Meier's Civilization V

*Medieval*
Ergebnisse 51–60 von 77
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Update: 29. Feb. 2020 um 2:41

Minor balancing and logical adjustments

Update: 13. Feb. 2020 um 16:52

Return free Palace at start of game, other minor changes

Update: 18. Jan. 2020 um 8:49

Minor adjustments, including reassigning Open Borders from Civil Service to Monarchy and a few Wonder technology prerequistes.

Update: 3. Jan. 2020 um 15:13

removed redundant theming bonus from museums
other corrections and amendments

Update: 6. Dez. 2019 um 18:51

World Congress changes; allow diplomatic victory voting and votes for city state allies at end game
Other minor changes including updating building freestarteras and world congress resolution prereq techs

Update: 15. Nov. 2019 um 16:04

Various policy and other adjustments

Update: 9. Nov. 2019 um 13:03

Allows great person purchasing with faith very late game via finishing policy branch (there is now a renaissance era at end game with functionality of base game industrial era)
Base combat bonuses vs barbarians are halved (though this does not appear on tooltip)
other minor corrections and adjustments

Update: 30. Okt. 2019 um 17:49

stopped some unique units being inappropriately faith purchased
rejigged some resource enhancing buildings preventing the same resource getting multiple bonuses from new buildings

Update: 29. Okt. 2019 um 18:31

Corrected Mercenary unit repair functionality, modified Recruit unit

Update: 29. Okt. 2019 um 8:15

New unique unit, more unique units and improvements modified to be playable in medieval timescale