Sid Meier's Civilization V

Sid Meier's Civilization V

*Medieval*
Ergebnisse 61–70 von 77
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Update: 27. Okt. 2019 um 15:57

Corrected some unique units modified in v15
Other minor adjustments

Update: 26. Okt. 2019 um 18:28

Bug fix for occasional game crashing
Unique civilization units brought into medieval scope
Minor amendments

Update: 17. Okt. 2019 um 0:45

1 new building, aligning Piety policies with Medieval timescale, various other adjustments,

Update: 14. Okt. 2019 um 5:48

corrected ironworks change in previous v13

Update: 14. Okt. 2019 um 5:43

corrected a typo, one new building

Update: 9. Okt. 2019 um 15:32

small adjustments and additions

Update: 3. Okt. 2019 um 12:44

New naval unit and national wonder and a few additional corrections and amendments

Update: 12. Sep. 2019 um 14:22

Undercover Scout unit replaced by new Saboteur unit
various tweaks to mod and base game, including reducing long term unit maintenance costs

Update: 3. Sep. 2019 um 14:37

increased research cost of a couple of new technologies

Update: 28. Apr. 2019 um 4:06

various minor corrections and modifications