Space Engineers

Space Engineers

Automated Beam Drill
Ergebnisse 31–40 von 84
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Update: 12. Feb. 2017 um 20:55

* Fix colleciton modified exception thrown.

Update: 12. Feb. 2017 um 20:02

* Clean up last entity warning.

Update: 12. Feb. 2017 um 19:49

* Fix automatic mining mode
* Add dynamic collisions models
* Clean up some update warnings

Update: 22. Jan. 2017 um 17:41

* Added dynamic collisions to DEV branch.

Update: 1. Jan. 2017 um 4:20

Update: 29. Dez. 2016 um 22:02

Update: 29. Dez. 2016 um 21:23

* Fix automatic mining so it doesn't randomly stop while there's still ore to mine
* Remove power requirements in creative

Update: 25. Dez. 2016 um 13:55

* Fix crash with incomplete turret

Update: 16. Dez. 2016 um 11:40

* Fixed 01.166.011 compile error (STABLE flag change)
* Removed glass hack since Keen fixed pink textures

Update: 13. Dez. 2016 um 20:37

* Add Mining Target to terminal info
* Use IMyStorage.PinAndExecute to lock voxel storage for scanning
* Removed On/Off button and actions for turret, since they are useless
* Improved startup code to keep looking for base drill if entities don't init in correct order (I think)