Space Engineers

Space Engineers

Automated Beam Drill
Viser 31–40 av 84 bidrag
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Oppdatering: 12. feb. 2017 @ 20.55

* Fix colleciton modified exception thrown.

Oppdatering: 12. feb. 2017 @ 20.02

* Clean up last entity warning.

Oppdatering: 12. feb. 2017 @ 19.49

* Fix automatic mining mode
* Add dynamic collisions models
* Clean up some update warnings

Oppdatering: 22. jan. 2017 @ 17.41

* Added dynamic collisions to DEV branch.

Oppdatering: 1. jan. 2017 @ 4.20

Oppdatering: 29. des. 2016 @ 22.02

Oppdatering: 29. des. 2016 @ 21.23

* Fix automatic mining so it doesn't randomly stop while there's still ore to mine
* Remove power requirements in creative

Oppdatering: 25. des. 2016 @ 13.55

* Fix crash with incomplete turret

Oppdatering: 16. des. 2016 @ 11.40

* Fixed 01.166.011 compile error (STABLE flag change)
* Removed glass hack since Keen fixed pink textures

Oppdatering: 13. des. 2016 @ 20.37

* Add Mining Target to terminal info
* Use IMyStorage.PinAndExecute to lock voxel storage for scanning
* Removed On/Off button and actions for turret, since they are useless
* Improved startup code to keep looking for base drill if entities don't init in correct order (I think)