Space Engineers

Space Engineers

Automated Beam Drill
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Aggiornamento: 12 feb 2017, 20:55

* Fix colleciton modified exception thrown.

Aggiornamento: 12 feb 2017, 20:02

* Clean up last entity warning.

Aggiornamento: 12 feb 2017, 19:49

* Fix automatic mining mode
* Add dynamic collisions models
* Clean up some update warnings

Aggiornamento: 22 gen 2017, 17:41

* Added dynamic collisions to DEV branch.

Aggiornamento: 1 gen 2017, 4:20

Aggiornamento: 29 dic 2016, 22:02

Aggiornamento: 29 dic 2016, 21:23

* Fix automatic mining so it doesn't randomly stop while there's still ore to mine
* Remove power requirements in creative

Aggiornamento: 25 dic 2016, 13:55

* Fix crash with incomplete turret

Aggiornamento: 16 dic 2016, 11:40

* Fixed 01.166.011 compile error (STABLE flag change)
* Removed glass hack since Keen fixed pink textures

Aggiornamento: 13 dic 2016, 20:37

* Add Mining Target to terminal info
* Use IMyStorage.PinAndExecute to lock voxel storage for scanning
* Removed On/Off button and actions for turret, since they are useless
* Improved startup code to keep looking for base drill if entities don't init in correct order (I think)