Space Engineers
Automated Beam Drill
Показване на 31 — 40 от 84 постъпления
< 1  2  3  4  5  6 ... 9 >
Обновление: 12 февр. 2017 в 20:55

* Fix colleciton modified exception thrown.

Обновление: 12 февр. 2017 в 20:02

* Clean up last entity warning.

Обновление: 12 февр. 2017 в 19:49

* Fix automatic mining mode
* Add dynamic collisions models
* Clean up some update warnings

Обновление: 22 ян. 2017 в 17:41

* Added dynamic collisions to DEV branch.

Обновление: 1 ян. 2017 в 4:20

Обновление: 29 дек. 2016 в 22:02

Обновление: 29 дек. 2016 в 21:23

* Fix automatic mining so it doesn't randomly stop while there's still ore to mine
* Remove power requirements in creative

Обновление: 25 дек. 2016 в 13:55

* Fix crash with incomplete turret

Обновление: 16 дек. 2016 в 11:40

* Fixed 01.166.011 compile error (STABLE flag change)
* Removed glass hack since Keen fixed pink textures

Обновление: 13 дек. 2016 в 20:37

* Add Mining Target to terminal info
* Use IMyStorage.PinAndExecute to lock voxel storage for scanning
* Removed On/Off button and actions for turret, since they are useless
* Improved startup code to keep looking for base drill if entities don't init in correct order (I think)