Space Engineers
Automated Beam Drill
Показані результати 31–40 із 84
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Оновлено: 12 лют. 2017 о 20:55

* Fix colleciton modified exception thrown.

Оновлено: 12 лют. 2017 о 20:02

* Clean up last entity warning.

Оновлено: 12 лют. 2017 о 19:49

* Fix automatic mining mode
* Add dynamic collisions models
* Clean up some update warnings

Оновлено: 22 січ. 2017 о 17:41

* Added dynamic collisions to DEV branch.

Оновлено: 1 січ. 2017 о 4:20

Оновлено: 29 груд. 2016 о 22:02

Оновлено: 29 груд. 2016 о 21:23

* Fix automatic mining so it doesn't randomly stop while there's still ore to mine
* Remove power requirements in creative

Оновлено: 25 груд. 2016 о 13:55

* Fix crash with incomplete turret

Оновлено: 16 груд. 2016 о 11:40

* Fixed 01.166.011 compile error (STABLE flag change)
* Removed glass hack since Keen fixed pink textures

Оновлено: 13 груд. 2016 о 20:37

* Add Mining Target to terminal info
* Use IMyStorage.PinAndExecute to lock voxel storage for scanning
* Removed On/Off button and actions for turret, since they are useless
* Improved startup code to keep looking for base drill if entities don't init in correct order (I think)