Space Engineers

Space Engineers

Automated Beam Drill
Ergebnisse 1–10 von 84
< 1  2  3 ... 9 >
Update: 27. Mai 2022 um 19:17

No changes. Steam just wanted to register a full update for changing the workshop description.

Update: 3. Feb. 2022 um 23:47

  • Disable features specific to Warfare 2 (1.200) update that don't apply (new targeting system).
  • Re-enable the ability to use the drill on static grids.
  • Fix terminal control layout issues.
  • Increase drill range to 1000m.
  • Fix a potential crash in MP in 1.200.
Known issues
  • Turret doesn't aim where it's mining. It's a ModAPI bug; awaiting a fix from Keen.

Update: 18. Aug. 2021 um 0:39

  • Fix default mount point of base drill
  • Fix mount point of turret to match the base placement.
  • Fix crash when placing block. SE changed behavior, so now you will get a message if you aim at a location the turret cannot be placed.

Update: 3. Mrz. 2020 um 0:55

  • Update for SE 1.194 (PublicTest).
  • Still compatible with 1.192 and 1.193.

Update: 23. Okt. 2018 um 9:19

* Fix for SE 1.188.

Update: 1. Aug. 2018 um 21:49

* Disable on stations. A game performance improvement now causes physics of planets to be unloaded in there's no dynamic entities nearby.

Update: 1. Aug. 2018 um 21:45

* Rewrite Ore detector code based on Keen's vanilla ore detector code
* improve performance of the drill.
* Add PCU entries for drill: 1000 for base drill, 3000 for turret

Update: 22. Jul. 2018 um 19:36

* Fix for crash when running out of power
* Fix for animations with SE 1.187

Update: 23. Apr. 2018 um 18:46

* Fix crashing issue when shutting down drill (thanks to Stollie for reminding me)

Update: 23. Apr. 2018 um 18:33

* Fix some obsolete warnings and a few bug fixes.