Space Engineers

Space Engineers

Automated Beam Drill
Viser 31-40 af 84 forekomster
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Opdatering: 12. feb. 2017 kl. 20:55

* Fix colleciton modified exception thrown.

Opdatering: 12. feb. 2017 kl. 20:02

* Clean up last entity warning.

Opdatering: 12. feb. 2017 kl. 19:49

* Fix automatic mining mode
* Add dynamic collisions models
* Clean up some update warnings

Opdatering: 22. jan. 2017 kl. 17:41

* Added dynamic collisions to DEV branch.

Opdatering: 1. jan. 2017 kl. 4:20

Opdatering: 29. dec. 2016 kl. 22:02

Opdatering: 29. dec. 2016 kl. 21:23

* Fix automatic mining so it doesn't randomly stop while there's still ore to mine
* Remove power requirements in creative

Opdatering: 25. dec. 2016 kl. 13:55

* Fix crash with incomplete turret

Opdatering: 16. dec. 2016 kl. 11:40

* Fixed 01.166.011 compile error (STABLE flag change)
* Removed glass hack since Keen fixed pink textures

Opdatering: 13. dec. 2016 kl. 20:37

* Add Mining Target to terminal info
* Use IMyStorage.PinAndExecute to lock voxel storage for scanning
* Removed On/Off button and actions for turret, since they are useless
* Improved startup code to keep looking for base drill if entities don't init in correct order (I think)