The Riftbreaker
Entity Patcher
1–10 из 13
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Обновление: 29 сен в 18:36

Fixed BuildingDesc.costs.building_cost failing to set value
new patcher_utils.lua
new type_utils.lua

Обновление: 26 сен в 18:29

Added ignore change logs
Added handler log
Added Turret handler for TurretDesc and TurrentComponent
Added costs change to add new costs to buildings

Обновление: 22 сен в 17:20

Added own buildingdesc.lua
Included fail count to each bp
Included at end of Apply() overall changes
Included flag to ignore fail logs of bp and component

Обновление: 21 сен в 14:28

Rename from entity_editor_utils to entity_patcher

added health handler (healthdesc, health component, regenerationcomponent)
added lua_component handler allow change database values (float, int, string)

Обновление: 19 сен в 7:16

Adde resistance component handler

Обновление: 16 сен в 18:16

Changed EffectDesc handler to use reflection_helper also changed effectdesc_helper to user reflection as well

Обновление: 15 сен в 14:27

Обновление: 14 сен в 17:05

Added BuildingDesc costs handler

Обновление: 13 сен в 16:12

Included new version change EffectDesc

Обновление: 12 сен в 18:10

Included EffectDesc editing for EffectsGroups