The Riftbreaker

The Riftbreaker

Entity Patcher
Menampilkan1-10 dari 13 kiriman
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Pembaruan: 29 Sep @ 6:36pm

Fixed BuildingDesc.costs.building_cost failing to set value
new patcher_utils.lua
new type_utils.lua

Pembaruan: 26 Sep @ 6:29pm

Added ignore change logs
Added handler log
Added Turret handler for TurretDesc and TurrentComponent
Added costs change to add new costs to buildings

Pembaruan: 22 Sep @ 5:20pm

Added own buildingdesc.lua
Included fail count to each bp
Included at end of Apply() overall changes
Included flag to ignore fail logs of bp and component

Pembaruan: 21 Sep @ 2:28pm

Rename from entity_editor_utils to entity_patcher

added health handler (healthdesc, health component, regenerationcomponent)
added lua_component handler allow change database values (float, int, string)

Pembaruan: 19 Sep @ 7:16am

Adde resistance component handler

Pembaruan: 16 Sep @ 6:16pm

Changed EffectDesc handler to use reflection_helper also changed effectdesc_helper to user reflection as well

Pembaruan: 15 Sep @ 2:27pm

Pembaruan: 14 Sep @ 5:05pm

Added BuildingDesc costs handler

Pembaruan: 13 Sep @ 4:12pm

Included new version change EffectDesc

Pembaruan: 12 Sep @ 6:10pm

Included EffectDesc editing for EffectsGroups