The Riftbreaker

The Riftbreaker

Entity Patcher
Visualizzazione di 1-10 elementi su 17
< 1  2 >
Aggiornamento: 2 ott, 16:09

Added weapon_item_desc.lua new function

Aggiornamento: 1 ott, 21:43

added new functions to weapons_item_desc.lua
added creator mode to disable creating items

Aggiornamento: 1 ott, 11:48

Added new functions to weapon_item_desc.lua
Added new functions to health.lua
Added safeguards for negative math operations

Aggiornamento: 30 set, 18:38

Added weapon_item_desc.lua

Aggiornamento: 29 set, 18:36

Fixed BuildingDesc.costs.building_cost failing to set value
new patcher_utils.lua
new type_utils.lua

Aggiornamento: 26 set, 18:29

Added ignore change logs
Added handler log
Added Turret handler for TurretDesc and TurrentComponent
Added costs change to add new costs to buildings

Aggiornamento: 22 set, 17:20

Added own buildingdesc.lua
Included fail count to each bp
Included at end of Apply() overall changes
Included flag to ignore fail logs of bp and component

Aggiornamento: 21 set, 14:28

Rename from entity_editor_utils to entity_patcher

added health handler (healthdesc, health component, regenerationcomponent)
added lua_component handler allow change database values (float, int, string)

Aggiornamento: 19 set, 7:16

Adde resistance component handler

Aggiornamento: 16 set, 18:16

Changed EffectDesc handler to use reflection_helper also changed effectdesc_helper to user reflection as well