The Riftbreaker

The Riftbreaker

Entity Patcher
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Update: 29 sep om 18:36

Fixed BuildingDesc.costs.building_cost failing to set value
new patcher_utils.lua
new type_utils.lua

Update: 26 sep om 18:29

Added ignore change logs
Added handler log
Added Turret handler for TurretDesc and TurrentComponent
Added costs change to add new costs to buildings

Update: 22 sep om 17:20

Added own buildingdesc.lua
Included fail count to each bp
Included at end of Apply() overall changes
Included flag to ignore fail logs of bp and component

Update: 21 sep om 14:28

Rename from entity_editor_utils to entity_patcher

added health handler (healthdesc, health component, regenerationcomponent)
added lua_component handler allow change database values (float, int, string)

Update: 19 sep om 7:16

Adde resistance component handler

Update: 16 sep om 18:16

Changed EffectDesc handler to use reflection_helper also changed effectdesc_helper to user reflection as well

Update: 15 sep om 14:27

Update: 14 sep om 17:05

Added BuildingDesc costs handler

Update: 13 sep om 16:12

Included new version change EffectDesc

Update: 12 sep om 18:10

Included EffectDesc editing for EffectsGroups