The Riftbreaker

The Riftbreaker

Entity Patcher
Se afișează 1-10 din 13 intrări
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Actualizare: 29 sept. @ 18:36

Fixed BuildingDesc.costs.building_cost failing to set value
new patcher_utils.lua
new type_utils.lua

Actualizare: 26 sept. @ 18:29

Added ignore change logs
Added handler log
Added Turret handler for TurretDesc and TurrentComponent
Added costs change to add new costs to buildings

Actualizare: 22 sept. @ 17:20

Added own buildingdesc.lua
Included fail count to each bp
Included at end of Apply() overall changes
Included flag to ignore fail logs of bp and component

Actualizare: 21 sept. @ 14:28

Rename from entity_editor_utils to entity_patcher

added health handler (healthdesc, health component, regenerationcomponent)
added lua_component handler allow change database values (float, int, string)

Actualizare: 19 sept. @ 7:16

Adde resistance component handler

Actualizare: 16 sept. @ 18:16

Changed EffectDesc handler to use reflection_helper also changed effectdesc_helper to user reflection as well

Actualizare: 15 sept. @ 14:27

Actualizare: 14 sept. @ 17:05

Added BuildingDesc costs handler

Actualizare: 13 sept. @ 16:12

Included new version change EffectDesc

Actualizare: 12 sept. @ 18:10

Included EffectDesc editing for EffectsGroups