The Riftbreaker
Entity Patcher
Показані результати 1–10 із 16
< 1  2 >
Оновлено: 1 жовт. о 21:43

added new functions to weapons_item_desc.lua
added creator mode to disable creating items

Оновлено: 1 жовт. о 11:48

Added new functions to weapon_item_desc.lua
Added new functions to health.lua
Added safeguards for negative math operations

Оновлено: 30 верес. о 18:38

Added weapon_item_desc.lua

Оновлено: 29 верес. о 18:36

Fixed BuildingDesc.costs.building_cost failing to set value
new patcher_utils.lua
new type_utils.lua

Оновлено: 26 верес. о 18:29

Added ignore change logs
Added handler log
Added Turret handler for TurretDesc and TurrentComponent
Added costs change to add new costs to buildings

Оновлено: 22 верес. о 17:20

Added own buildingdesc.lua
Included fail count to each bp
Included at end of Apply() overall changes
Included flag to ignore fail logs of bp and component

Оновлено: 21 верес. о 14:28

Rename from entity_editor_utils to entity_patcher

added health handler (healthdesc, health component, regenerationcomponent)
added lua_component handler allow change database values (float, int, string)

Оновлено: 19 верес. о 7:16

Adde resistance component handler

Оновлено: 16 верес. о 18:16

Changed EffectDesc handler to use reflection_helper also changed effectdesc_helper to user reflection as well

Оновлено: 15 верес. о 14:27