The Riftbreaker

The Riftbreaker

Entity Patcher
Viser 1–10 av 13 bidrag
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Oppdatering: 29. sep. @ 18.36

Fixed BuildingDesc.costs.building_cost failing to set value
new patcher_utils.lua
new type_utils.lua

Oppdatering: 26. sep. @ 18.29

Added ignore change logs
Added handler log
Added Turret handler for TurretDesc and TurrentComponent
Added costs change to add new costs to buildings

Oppdatering: 22. sep. @ 17.20

Added own buildingdesc.lua
Included fail count to each bp
Included at end of Apply() overall changes
Included flag to ignore fail logs of bp and component

Oppdatering: 21. sep. @ 14.28

Rename from entity_editor_utils to entity_patcher

added health handler (healthdesc, health component, regenerationcomponent)
added lua_component handler allow change database values (float, int, string)

Oppdatering: 19. sep. @ 7.16

Adde resistance component handler

Oppdatering: 16. sep. @ 18.16

Changed EffectDesc handler to use reflection_helper also changed effectdesc_helper to user reflection as well

Oppdatering: 15. sep. @ 14.27

Oppdatering: 14. sep. @ 17.05

Added BuildingDesc costs handler

Oppdatering: 13. sep. @ 16.12

Included new version change EffectDesc

Oppdatering: 12. sep. @ 18.10

Included EffectDesc editing for EffectsGroups