The Riftbreaker 银河破裂者

The Riftbreaker 银河破裂者

Entity Patcher
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更新于:9 月 29 日 下午 6:36

Fixed BuildingDesc.costs.building_cost failing to set value
new patcher_utils.lua
new type_utils.lua

更新于:9 月 26 日 下午 6:29

Added ignore change logs
Added handler log
Added Turret handler for TurretDesc and TurrentComponent
Added costs change to add new costs to buildings

更新于:9 月 22 日 下午 5:20

Added own buildingdesc.lua
Included fail count to each bp
Included at end of Apply() overall changes
Included flag to ignore fail logs of bp and component

更新于:9 月 21 日 下午 2:28

Rename from entity_editor_utils to entity_patcher

added health handler (healthdesc, health component, regenerationcomponent)
added lua_component handler allow change database values (float, int, string)

更新于:9 月 19 日 上午 7:16

Adde resistance component handler

更新于:9 月 16 日 下午 6:16

Changed EffectDesc handler to use reflection_helper also changed effectdesc_helper to user reflection as well

更新于:9 月 15 日 下午 2:27

更新于:9 月 14 日 下午 5:05

Added BuildingDesc costs handler

更新于:9 月 13 日 下午 4:12

Included new version change EffectDesc

更新于:9 月 12 日 下午 6:10

Included EffectDesc editing for EffectsGroups