The Riftbreaker

The Riftbreaker

Entity Patcher
Viser 1-10 af 13 forekomster
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Opdatering: 29. sep. kl. 18:36

Fixed BuildingDesc.costs.building_cost failing to set value
new patcher_utils.lua
new type_utils.lua

Opdatering: 26. sep. kl. 18:29

Added ignore change logs
Added handler log
Added Turret handler for TurretDesc and TurrentComponent
Added costs change to add new costs to buildings

Opdatering: 22. sep. kl. 17:20

Added own buildingdesc.lua
Included fail count to each bp
Included at end of Apply() overall changes
Included flag to ignore fail logs of bp and component

Opdatering: 21. sep. kl. 14:28

Rename from entity_editor_utils to entity_patcher

added health handler (healthdesc, health component, regenerationcomponent)
added lua_component handler allow change database values (float, int, string)

Opdatering: 19. sep. kl. 7:16

Adde resistance component handler

Opdatering: 16. sep. kl. 18:16

Changed EffectDesc handler to use reflection_helper also changed effectdesc_helper to user reflection as well

Opdatering: 15. sep. kl. 14:27

Opdatering: 14. sep. kl. 17:05

Added BuildingDesc costs handler

Opdatering: 13. sep. kl. 16:12

Included new version change EffectDesc

Opdatering: 12. sep. kl. 18:10

Included EffectDesc editing for EffectsGroups