The Riftbreaker

The Riftbreaker

Entity Patcher
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Update: 29 Sep @ 6:36pm

Fixed BuildingDesc.costs.building_cost failing to set value
new patcher_utils.lua
new type_utils.lua

Update: 26 Sep @ 6:29pm

Added ignore change logs
Added handler log
Added Turret handler for TurretDesc and TurrentComponent
Added costs change to add new costs to buildings

Update: 22 Sep @ 5:20pm

Added own buildingdesc.lua
Included fail count to each bp
Included at end of Apply() overall changes
Included flag to ignore fail logs of bp and component

Update: 21 Sep @ 2:28pm

Rename from entity_editor_utils to entity_patcher

added health handler (healthdesc, health component, regenerationcomponent)
added lua_component handler allow change database values (float, int, string)

Update: 19 Sep @ 7:16am

Adde resistance component handler

Update: 16 Sep @ 6:16pm

Changed EffectDesc handler to use reflection_helper also changed effectdesc_helper to user reflection as well

Update: 15 Sep @ 2:27pm

Update: 14 Sep @ 5:05pm

Added BuildingDesc costs handler

Update: 13 Sep @ 4:12pm

Included new version change EffectDesc

Update: 12 Sep @ 6:10pm

Included EffectDesc editing for EffectsGroups