The Riftbreaker
Entity Patcher
กำลังแสดง 1-10 จาก 17 รายการ
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อัปเดต: 2 ต.ค. @ 4: 09pm

Added weapon_item_desc.lua new function

อัปเดต: 1 ต.ค. @ 9: 43pm

added new functions to weapons_item_desc.lua
added creator mode to disable creating items

อัปเดต: 1 ต.ค. @ 11: 48am

Added new functions to weapon_item_desc.lua
Added new functions to health.lua
Added safeguards for negative math operations

อัปเดต: 30 ก.ย. @ 6: 38pm

Added weapon_item_desc.lua

อัปเดต: 29 ก.ย. @ 6: 36pm

Fixed BuildingDesc.costs.building_cost failing to set value
new patcher_utils.lua
new type_utils.lua

อัปเดต: 26 ก.ย. @ 6: 29pm

Added ignore change logs
Added handler log
Added Turret handler for TurretDesc and TurrentComponent
Added costs change to add new costs to buildings

อัปเดต: 22 ก.ย. @ 5: 20pm

Added own buildingdesc.lua
Included fail count to each bp
Included at end of Apply() overall changes
Included flag to ignore fail logs of bp and component

อัปเดต: 21 ก.ย. @ 2: 28pm

Rename from entity_editor_utils to entity_patcher

added health handler (healthdesc, health component, regenerationcomponent)
added lua_component handler allow change database values (float, int, string)

อัปเดต: 19 ก.ย. @ 7: 16am

Adde resistance component handler

อัปเดต: 16 ก.ย. @ 6: 16pm

Changed EffectDesc handler to use reflection_helper also changed effectdesc_helper to user reflection as well