Garry's Mod
VRMod x64 - Extended
81–90 из 141
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Обновление: 7 июл в 21:56

-Melee improvements for damage calculations and no more "superman punches"

Обновление: 7 июл в 8:21

-Fixed mirror autoscale

Обновление: 7 июл в 8:03

-Updated default binding for quest 3

--- On Foot ---

Teleport () - Right Joystick + Right Thumb Rest
Reload - Left Thumb Rest + Right Thumb Rest
Weapon menu - Right Joystick
Quick menu - Y
Use - X
Sprint - Left Joystick
Secondary fire - Left Trigger
Crouch - A
Jump - B

--- In Vehicle ---

Forward - Right Trigger
Reverse - Left Trigger
Hand Break - A
Turbo - B
Turret - Right Joystick
Quick menu - Y
Exit - X

Обновление: 6 июл в 23:26

-Melee: more accurate collision spheres for weapons + more generic hit detection including walls ( for the audio feedback)

Обновление: 6 июл в 19:08

-Melee: added different impact sounds for fists and weapons + slight damage bonus if holding a swep

Обновление: 5 июл в 23:26

-Had to manually add ability to shatter glass for the new melee system

Обновление: 5 июл в 22:37

-Melee is now trace based rather than phys entity based. Also instead of bullet damage it uses the DamageInfo method instead. It much more responsive and does not conflict with hand collision physics ( it was also spamming entity, so they were crashing with each other and making prop noises)

Обновление: 5 июл в 7:45

-Improved collision for hand physics and no more prop noises when teleporting around

Обновление: 4 июл в 21:59

-Rendering: added horizontal and vertical offsets to deal with borders.

With this update users will be able to adapt rendering to majority of the available headsets, in case automatic calculations are not providing desired results.

Обновление: 4 июл в 20:52

-Added: prop rotation with gravity gun (like in hl2 vr)
-Pickup: pickup range boost applies to items health and ammo