Garry's Mod

Garry's Mod

VRMod x64 - Extended
Affichage des entrées 81-90 sur 141
< 1 ... 7  8  9  10  11 ... 15 >
Mis à jour le : 7 juil. à 21h56

-Melee improvements for damage calculations and no more "superman punches"

Mis à jour le : 7 juil. à 8h21

-Fixed mirror autoscale

Mis à jour le : 7 juil. à 8h03

-Updated default binding for quest 3

--- On Foot ---

Teleport () - Right Joystick + Right Thumb Rest
Reload - Left Thumb Rest + Right Thumb Rest
Weapon menu - Right Joystick
Quick menu - Y
Use - X
Sprint - Left Joystick
Secondary fire - Left Trigger
Crouch - A
Jump - B

--- In Vehicle ---

Forward - Right Trigger
Reverse - Left Trigger
Hand Break - A
Turbo - B
Turret - Right Joystick
Quick menu - Y
Exit - X

Mis à jour le : 6 juil. à 23h26

-Melee: more accurate collision spheres for weapons + more generic hit detection including walls ( for the audio feedback)

Mis à jour le : 6 juil. à 19h08

-Melee: added different impact sounds for fists and weapons + slight damage bonus if holding a swep

Mis à jour le : 5 juil. à 23h26

-Had to manually add ability to shatter glass for the new melee system

Mis à jour le : 5 juil. à 22h37

-Melee is now trace based rather than phys entity based. Also instead of bullet damage it uses the DamageInfo method instead. It much more responsive and does not conflict with hand collision physics ( it was also spamming entity, so they were crashing with each other and making prop noises)

Mis à jour le : 5 juil. à 7h45

-Improved collision for hand physics and no more prop noises when teleporting around

Mis à jour le : 4 juil. à 21h59

-Rendering: added horizontal and vertical offsets to deal with borders.

With this update users will be able to adapt rendering to majority of the available headsets, in case automatic calculations are not providing desired results.

Mis à jour le : 4 juil. à 20h52

-Added: prop rotation with gravity gun (like in hl2 vr)
-Pickup: pickup range boost applies to items health and ammo