Garry's Mod
VRMod x64 - Extended
101–110 из 180
< 1 ... 9  10  11  12  13 ... 18 >
Обновление: 17 июл в 13:52
автор: Doom Slayer

-Fixed: not swapping weapon to arcvr if we already have it in inventory + added stunstick to default list

Обновление: 17 июл в 12:28
автор: Doom Slayer

-Moved vrmod_blacklist.txt from data to data/vrmod_drop_blacklist.txt (if you had anything there can copy/paste to the new file)
-Fixed Flat2Vr weapon replacer that replaces flat weapons with ArcVr ones, it creates a file in /data/vrmod/vrmod_weapon_replacement.txt that can be edited. Can be disabled in settings

Обновление: 16 июл в 14:13
автор: Doom Slayer

-Fixed: Player can see both world and a view model simultaneously.
-Fixed: Numpad keeps tracking the cursor even when it's not focused on.
-Optimization: various performance improvements.

Обновление: 15 июл в 16:31
автор: Doom Slayer

-Added: legacy build support (not tested)

Обновление: 15 июл в 3:03
автор: Doom Slayer

Melee(Dev): damage Multiplier can be used with customImpactType

Обновление: 15 июл в 2:20
автор: Doom Slayer

Melee: slightly improved detection of the vertical melee weapons, enough to push this update

Обновление: 14 июл в 16:44
автор: Doom Slayer

-Melee: more or less fixed misalignment of weapons with Angle(0,-90,0) offset, such as crowbar + Additional optimization and performance improvements.

Обновление: 13 июл в 13:55
автор: Doom Slayer

-Melee: most accurate collisions for weapons so far, with instant calculation on weapon change. Most calculations should be cached, should slightly boost performance.
-Hand physics: now the weapons collide with props. Like a physical crowbar mod, but for every weapon.

Обновление: 13 июл в 4:27
автор: Doom Slayer

Melee: disabled kicks until I get FBT

Обновление: 12 июл в 10:16
автор: Doom Slayer

-Added: simple death fade animation.
-Melee: slight radius boost for hands