Garry's Mod
VRMod x64 - Extended
Mostrando 81-90 de 138 aportaciones
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Actualización: 6 JUL a las 23:26

-Melee: more accurate collision spheres for weapons + more generic hit detection including walls ( for the audio feedback)

Actualización: 6 JUL a las 19:08

-Melee: added different impact sounds for fists and weapons + slight damage bonus if holding a swep

Actualización: 5 JUL a las 23:26

-Had to manually add ability to shatter glass for the new melee system

Actualización: 5 JUL a las 22:37

-Melee is now trace based rather than phys entity based. Also instead of bullet damage it uses the DamageInfo method instead. It much more responsive and does not conflict with hand collision physics ( it was also spamming entity, so they were crashing with each other and making prop noises)

Actualización: 5 JUL a las 7:45

-Improved collision for hand physics and no more prop noises when teleporting around

Actualización: 4 JUL a las 21:59

-Rendering: added horizontal and vertical offsets to deal with borders.

With this update users will be able to adapt rendering to majority of the available headsets, in case automatic calculations are not providing desired results.

Actualización: 4 JUL a las 20:52

-Added: prop rotation with gravity gun (like in hl2 vr)
-Pickup: pickup range boost applies to items health and ammo

Actualización: 4 JUL a las 1:34

-System: Moved melee model validation logic to settings

Actualización: 3 JUL a las 23:51

Melee: added better collision model, with a fallback mechanism (in case user provides incorrect model) and a reset button in a melee tab

Actualización: 3 JUL a las 20:10

-Fixed startup laser pointer state hook (it was forcing it on)