Garry's Mod

Garry's Mod

VRMod x64 - Extended
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Update: 19 Oct @ 2:08pm

-Pickup: fixed a bug where a visual proxy would respawn after the original object was destroyed, thanks @Foxxie for reporting this one

Update: 10 Oct @ 2:46pm

-Glide: somewhat fixed view offset for motorcycles. Keep in mind that for some vehicles view offset might be better when entering while crouching.

Also added grip offset, so you don't have to extend your hands all the way forward to grab the steer. It's not just visual, it improves steering responsiveness and accuracy.

-hand phys: added small delay before reactivating physics (should reduce ammount of cases where vehicles are sent into outer space when exiting them)

Update: 3 Oct @ 1:36pm

-Glide: Rewriting camera patch (tank aim support) that was broken after the recent glide update + slightly moved view camera forward while in vehicle

Update: 29 Sep @ 10:13am

-Pickup: sync physics with rendering in case they are too far apart

Update: 26 Sep @ 6:41am

- Added real-time 3d skybox switch to rendering tab

Update: 25 Sep @ 8:46am

- Removed non-existent convars, added new ones
- Fixed halo rendering
- Increased default pickup range

Update: 25 Sep @ 6:09am

-Another convars related update: hopefully fixes startup issues for some users

Update: 24 Sep @ 12:59pm

-Fixed broken mirror after rendering optimization

Update: 24 Sep @ 12:36pm

- Additional performance tweaks: added more convars overrides, reduced reflections and lightning quality

Update: 24 Sep @ 11:43am

- Rendering pipeline optimization: should reduce FPS drops and boost performance a little