Garry's Mod

Garry's Mod

VRMod x64 - Extended
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Update: 20 Aug @ 5:42pm

-Glide: Patched camera to follow HMD instead of mouse (tanks are now working) and smoother flight input

Update: 20 Aug @ 2:22pm

-Glide: Fixed screwed up character. Added missing actions and related actions to SteamVR. Renamed them to avoid confusion. List of new driving actions:

"Toggle Engine"
"Shift Up"
"Shift Down"
"Shift Neutral"
"Alt Turret"
"Switch Weapon"
"Lights"
"Siren"
"Signal Left / Landing Gear"
"Signal Right / Countermeasures"
"Horn"
"Detach Trailer"

Update: 19 Aug @ 11:05pm

-Pickup: props now have weight and now you can smash other players with them too. (before that it was collision group plausible door without physics)

-Initial Glide Support: Needs some polishing, player model does not look right while seated, however functional. Cars are controlled with buttons, while planes and helicopters use the right controller (like in flight simulators).

-New bindings for driving: you want to head to SteamVR settings and set your left joystick (vehicles control) to D-Pad. You will be able to assign 5 buttons to it that you will need. Additionally use thumbrests (touch works as button) and don't afraid to use chords (Like left grip + dpad up). If you use quest 3, can just switch to default bindings.

Update: 18 Aug @ 12:18pm

-VGUI: moved buttons up a little in the Settings - Rendering tab

Update: 18 Aug @ 11:26am

-Reverted characterYaw calculations
-Added debug to LerpOtherVRPlayers

Update: 17 Aug @ 5:24pm

-Making sure that the same frame is not being spammed over the network, given how often does this happens this change should be a significant improvement for the multiplayer
- Not sending frames to the server if gmod window is not active
- Added annabelle to the flat2vr list

Update: 17 Aug @ 4:39pm

-Improving handling of picked up objects, mostly making sure that the physics works properly on dedicated server

Update: 17 Aug @ 9:12am

-collisions are now being broadcasted to the newly connected player
-debug print is more universal + reduced calls to this function inside collisions block

Update: 17 Aug @ 8:25am

-fixed syncing between server and client for the collision params

Update: 16 Aug @ 5:54pm

-restored floating hand models