Garry's Mod

Garry's Mod

VRMod x64 - Extended
Viser 81-90 af 134 forekomster
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Opdatering: 5. juli kl. 7:45

-Improved collision for hand physics and no more prop noises when teleporting around

Opdatering: 4. juli kl. 21:59

-Rendering: added horizontal and vertical offsets to deal with borders.

With this update users will be able to adapt rendering to majority of the available headsets, in case automatic calculations are not providing desired results.

Opdatering: 4. juli kl. 20:52

-Added: prop rotation with gravity gun (like in hl2 vr)
-Pickup: pickup range boost applies to items health and ammo

Opdatering: 4. juli kl. 1:34

-System: Moved melee model validation logic to settings

Opdatering: 3. juli kl. 23:51

Melee: added better collision model, with a fallback mechanism (in case user provides incorrect model) and a reset button in a melee tab

Opdatering: 3. juli kl. 20:10

-Fixed startup laser pointer state hook (it was forcing it on)

Opdatering: 3. juli kl. 15:30

-Complete rewrite of the pickup mechanics:

  • Addressed the bug where you could pick up 2 items with one hand at the same time, and the second one would start levitating after drop.
  • Addressed the bug where if you would pickup a weapon that is on top of the prop, you would have that prop glued to your hand as a bonus.
  • Added a pickup boost for a weapons, so it would be easier to pickup while precision is needed for props.
  • Now in settings pickup limit is a checkbox. That either turns weight limit on or off, not a slider with 4 values that doesn't change anything ( it wasn't my code ahaha)

Opdatering: 2. juli kl. 17:53

-More reliable way to trigger auto start after map change

Opdatering: 2. juli kl. 12:24

-VGUI: Fixed ArcVR menu is not showing for the client

Opdatering: 2. juli kl. 12:08

-Fixed laser pointer not staying on after reload