Garry's Mod
VRMod x64 - Extended
Hiển thị 81-90 trong 178 mục
< 1 ... 7  8  9  10  11 ... 18 >
Cập nhật: 30 Thg07 @ 8:24pm

-Fixed melee that I broke yesterday by filtering out player

Cập nhật: 30 Thg07 @ 7:48pm

-Pickup: halo filtering improvements ( if you still see halo around non pickable object set vrmod_pickup_debug 1 and tell me what you got)
-Pickup: improved physics of ragdolls when dropping. Should be more realistic and fix the issue of them bouncing around the map like crazy

Cập nhật: 29 Thg07 @ 1:54pm

-Minor bug fixes

Cập nhật: 29 Thg07 @ 7:21am

-Using w_models for collision instead of c_ ones
-Dev: Added more utils
-Reduced damping when rags are dropped

Cập nhật: 29 Thg07 @ 2:41am

-Improvements: VRmod is not communicating with backend if not focused instead of rendering cursed textures
-Fixed crash when switching from empty_hands to another c_hands model
-Picked ragdoll physics improvements
-API: Added server side velocity (normal + relative) + exposed some utils
-Various performance optimizations and bug fixes

Cập nhật: 27 Thg07 @ 5:34pm

-Fixed: original ent is not removed if weapon is not in the flat2vr list on pickup
-Dev: drop weapon blacklist will respect self.undroppable = true

Cập nhật: 27 Thg07 @ 11:16am

-Replacing Flat2VR swep on pickup. If player has it , gotta get some extra ammo.
-Controller offsets now actually useful (probably will need to reset that in settings, as I changed defaults)

Cập nhật: 26 Thg07 @ 5:37pm

-Pickup: hand that is holding a prop will not be looking for a new pickup target

Cập nhật: 26 Thg07 @ 5:20pm

-Pickup: halos are now different colors for each hand, returned ability to re-grab the prop with the other hand
-Physhands: booster range in case somebody not reaching

Cập nhật: 26 Thg07 @ 10:09am

-Bugfixes for the new pickup system