Garry's Mod
VRMod x64 - Extended
91–100 из 141
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Обновление: 4 июл в 1:34

-System: Moved melee model validation logic to settings

Обновление: 3 июл в 23:51

Melee: added better collision model, with a fallback mechanism (in case user provides incorrect model) and a reset button in a melee tab

Обновление: 3 июл в 20:10

-Fixed startup laser pointer state hook (it was forcing it on)

Обновление: 3 июл в 15:30

-Complete rewrite of the pickup mechanics:

  • Addressed the bug where you could pick up 2 items with one hand at the same time, and the second one would start levitating after drop.
  • Addressed the bug where if you would pickup a weapon that is on top of the prop, you would have that prop glued to your hand as a bonus.
  • Added a pickup boost for a weapons, so it would be easier to pickup while precision is needed for props.
  • Now in settings pickup limit is a checkbox. That either turns weight limit on or off, not a slider with 4 values that doesn't change anything ( it wasn't my code ahaha)

Обновление: 2 июл в 17:53

-More reliable way to trigger auto start after map change

Обновление: 2 июл в 12:24

-VGUI: Fixed ArcVR menu is not showing for the client

Обновление: 2 июл в 12:08

-Fixed laser pointer not staying on after reload

Обновление: 1 июл в 19:31

-Fixed multiplayer

Обновление: 1 июл в 13:18

-UI: Preventing numpad from getting "stuck"

Обновление: 1 июл в 12:32

-VGUI: fixed lua error on exit from the vgui settings