Garry's Mod

Garry's Mod

227 ratings
VRMod x64 - Extended
4
4
4
2
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Tool
Addon Tags: Realism
File Size
Posted
Updated
1.672 MB
10 Mar @ 4:03pm
3 Oct @ 1:36pm
178 Change Notes ( view )

Subscribe to download
VRMod x64 - Extended

In 2 collections by Doom Slayer
VRmodx64
173 items
VRmodx64_minimalistic
28 items
Description


Refactored and optimized VRmod version for Garry's Mod for x64 branch.


Core development targets Linux, with full support maintained for Windows, including both Legacy and x64 branches.

Original VRMod and its components—such as hand physics, melee attacks, and item interaction—are maintained by different authors. This often results in compatibility issues, broken features, or abandoned modules.

This build focuses on optimization by re-implementing essential features from semi-official forks and third-party addons, with an emphasis on performance, cross-platform stability, and code de-duplication.

All-in-one package for streamlined setup and easy installation. Ideal for users who want a functional VR experience without scavenging and combining multiple outdated modules.

Keep in mind that not all addons are compatible with VRMod. This includes post-processing addons (e.g., GShaderLibrary), animation-altering addons, collision-modifying addons, and non-standard shaped player models.

Do not use external post-processing tools such as ReShade or non-VR upscaling — they will break the mod.




What's New:

  • Refactored codebase for improved stability and cross-platform compatibility
  • Fixed rendering issues on Linux (native x64 builds)
  • Fully supported on Windows (both x64 and Legacy branches)
  • Improved UI with new rendering settings
  • Cursor stability fixed in spawn menu and popups
  • Better performance and reduced latency across systems
  • Integrated hand collision physics for props (no more unintended prop sounds)
  • Added clientside wall collisions for hands and SWEPs
  • Rewritten pickup system:
    • Manual item pickup
    • Multiplayer-friendly design
    • Serverside weight limit
    • Adds halos for visual clarity
    • Clientside precalculation to reduce server load
    • Supports picking up NPCs
  • Interactive world buttons
  • Keypad tool support
  • Support for dropping and picking up non-VR weapons
  • Melee system overhauled: trace-based with velocity-scaled damage + bonus for weapon impact
  • Functional numpad input in VR
  • Glide support
  • Motion driving with wheel gripping (engine based vehicles + Glide) Make sure to assign pickups on grips in SteamVR bindings (in vehicle tab). Also there are most of the Glide extra actions available, don't be afraid to use chords.
  • Shooting while driving. (ArcVR works for all vehicles, standard SWEPs work only if collisions allow it, like jalopy or glide motorbikes and some roofless cars) Need to bind "weaponmenu", "reload", "turret" for primary and "alt_turret" for secondary fire in vehicle tab
  • Motion-controlled physgun: rotation and movement based on hand motion
  • Gravity gun now supports prop rotation, just like HL2 VR
  • UI now works correctly while in vehicles (given the mouse click is set in bindings for vehicle)
  • Likely more small fixes and improvements under the hood



Installation Guide:
  • Switch to the x64 branch of Garry's Mod and disable any other VRmod versions and related addons (Manual pickup, hand physics, etc.) to avoid conflicts.

  • Subscribe to this addon

  • Download modules from here

Check out video tutorial by func_dumbass

If you're coming from another VRmod version, it is strongly recommended to reset your VRmod settings (by deleting ../garrysmod/data/vrmod and ../garrysmod/cfg folders) to avoid issues.



Recommended settings:

If you use Linux turn on Legacy Reprojection in SteamVR.

Run your Gmod in a lower resolution, windowed.
Higher resolution will not improve VR rendering.

Use low settings for shadows and water reflections, disable VSync and motion blur.
Recommended FPS limit is either the same as your VR headset refresh rate or x2 of that.
Anything above that is waste of GPU power. Any "fps boosters" at your own risk.

Keep in mind that really big maps with a lot of details, especially trees and bushes will perform worse.

If you are having rendering issues, visit rendering tab in the vrmod settings and follow the hints.

If controls are weird, they need to be adjusted in SteamVR.



About "bringing stuff back":
This version is forked from the original. Some things might be missing, especially from semi-official.
These things are missing for a reason. Either because they seem unnecessary, causing instability issues or I can't test them myself (I don't own full body tracking for example). Remember, this is still a FREE mod for the old good Source engine with it's limitations maintained by a single person. Have realistic expectations and be patient. I don't own you anything. If you will demand things, you will be purged out of here without any hesitations or regrets.




Additional Addons Recommendation:




Credits:

  • Original VRmod – Created by Catse
  • Semi-official VRmod – Created by Pescorr, melee, weapon drop fix
  • ArcVR – Created by Arctic
  • Special thanks to Grocel for actively providing pro tips. Real OG.
  • For the amazing thumbnail, credits to V vix. Thank you.
  • func_dumbass for the video tutorial!



Support development:


Patreon[patreon.com]
GitHub[github.com]

Sponsors:
  • wsBoogie
  • RatBoggles



Other info:

To save your and my time before submitting a bug, please DISABLE ALL THE ADDONS FIRST to confirm this is indeed a VRmod issue

Also Check out VR friendly servers

Popular Discussions View All (5)
186
6 hours ago
PINNED: BUGS THREAD
Doom Slayer
61
26 Sep @ 2:14pm
PINNED: SUGGESTIONS THREAD
Doom Slayer
1
12 Jul @ 5:36am
PINNED: DEV ZONE
Doom Slayer
610 Comments
Syobon karo 4 hours ago 
okay i got some news i made a mod for myself to fix the ceiling issue and it seems that i fully fixed it. Now that i know how to make mods i can pretty much fix any issues i want for myself. This means i do not really need to contact you for fixes. FUNFACT!: i made my first ever mod for garrys mod just yasterday and i was even able to fix the ceiling issue.
Syobon karo 23 hours ago 
Yes if i get unstuck and try to walk or jump il be in place unless i noclip
Doom Slayer  [author] 4 Oct @ 2:31pm 
I still can unstuck myself with teleport, skill issue I guess :profgenki:
Syobon karo 4 Oct @ 12:02pm 
1. Get stuck inside a ceiling
2. Teleport to the floor
3. You did it
Doom Slayer  [author] 4 Oct @ 6:55am 
I was not able replicate the issue with unable to move after teleport, so not sure.
I mean sometimes I get stuck, so I either teleport more, jump around or crouch.. noclip in the worst case scenario, not that big of a deal honestly.

As for the latest go to rendering settings in vrmod menu and set vertical offset (at the bottom) to like -0.15
Doom Slayer  [author] 4 Oct @ 2:40am 
@Syobon karo, it needs to be a collision combined with a push out logic (that will override the HMD pose), so basically similar to what I cooked for hands

@Euqhoria if you mean windows modules, they are the same as the original ones. (People been having false positive with OG mod too)
You can inspect and compile the code on your own, sources are available.

Probably it get's flagged by antivirus because it patches gmod's directX library and forces it to expose the texture ID which later gets submitted to the VR compositor. Which is probably a similar behavior pattern for some viruses. (Hooking into a library and making it do something that it's not supposed to)
Syobon karo 4 Oct @ 2:11am 
As a game developer putting a collison on the head should fix the problem because whenever i jump half of the body always goes trought the ceiling so it seems that half of the body does not have a collision... while it will fix the problem by my side it wont on your side since it has nothing to do with the collision.
Euqhoria 3 Oct @ 5:14pm 
why when i scan the file it says it has a trojan?
Catzzi 3 Oct @ 2:22pm 
my bad, you just remind me it existed , Thanks for recalling
Doom Slayer  [author] 3 Oct @ 11:15am 
@Catzzi, yes there is! it's called change notes :profgenki:
Github in case you want really derailed changes