Garry's Mod

Garry's Mod

VRMod x64 - Extended
293 Comments
Doom Slayer  [author] 8 hours ago 
I renamed SteamVR bindings again to avoid confusion, so those who already edited theirs need to do it again. Sorry for inconvenience :profgenki:
Doom Slayer  [author] 8 hours ago 
@DJButterBiscuit I've been thinking for a while which vehicle base to implement. Glide is actively developed, got like 5 updates today alone, feels nice and has all the vehicle types, seem like a solid choice. I don't want to overwhelm the code by adding half baked support for all the possible addons, I would rather focus on delivering acceptable results for one base instead.

Also SW has decent vehicles that work in VR outside of the box, LW and CrSk Autos works too I think.
DJButterBiscuit 9 hours ago 
@Doom Slayer Oh thanks first time I seen this vehicle pack thanks
Doom Slayer  [author] 9 hours ago 
@Hi, Maybe you don't reach or something? :profgenki:
Hi 11 hours ago 
So about this melee combat systen, how does that work? I tried punching out a window with my hands but it didn't break. I also tried giving my friend kisses with my fists and I think he was fine too. Do I have to be holding something for that?
Doom Slayer  [author] 12 hours ago 
@ DJButterBiscuit It's not going to work with LVS Cars or anything other than Glide
DJButterBiscuit 13 hours ago 
Nice cant wait to see if this patch works with LVS Cars
Doom Slayer  [author] 14 hours ago 
@Wordle Lover should work as long as steamVR binding are correct , just tested it
Wordle Lover 18 hours ago 
Tried this mod with no other addons installed, and for some reason vehicle controls don't work. Is there something I'm doing wrong?
Hi 22 hours ago 
Epic style, I just used this and it was awesome. My hands dissapeared twice though, but other than that I like it
Doom Slayer  [author] 22 hours ago 
Alright, initial Glide Vehicles support is added including aircraft. Head to the Change Notes if you wanna know more (including how to set it up).
DJButterBiscuit 19 Aug @ 9:04pm 
@Doom Slayer Oh okay thanks for the info, keep being amazing some great work your doing, been loving Gmod for the past few days again thanks to you
Hi 19 Aug @ 8:55pm 
Ohh okay. Man that stuff sounds so cool.
Doom Slayer  [author] 19 Aug @ 8:52pm 
@Hi
FBT = Full Body Tracking
Doom Slayer  [author] 19 Aug @ 8:51pm 
@DJButterBiscuit, I think Pescorr did something like that but I never got it working, most likely it will break something, so let's pretend it does't exists yet. :profgenki:

Thing is, even if theoretically that addon would work, it will be strictly hardcoded to the car type vehicles. If you'd use airboat or some motorcycle it would still behave like you are holding a steering wheel in a normal car.

So yeah, that's something that would be cool to have one day, but if we want it work right it's gonna take a while. Currently there are other priorities.

I will be adding support for Glide Vehicles, initial support gonna added with a next update (without vr like turning yet) , but given that you can easily distinguish between vehicle type in there, it might be possible to add support that would look decent,
Hi 19 Aug @ 8:42pm 
What is FBT? "(I don't own FBT for example)"
DJButterBiscuit 19 Aug @ 7:36pm 
@Doom Slayer Ah I see I misunderstood is there any like that at the moment that you know of that allows vehicle turning in Vr?
Doom Slayer  [author] 19 Aug @ 7:19pm 
@DJButterBiscuit I looked at the code of this addon , it's just redirecting 3 buttons (throttle, and joystick steer) to simfphys:

net.WriteFloat(g_VR.input.vector1_forward)
net.WriteFloat(g_VR.input.vector1_reverse)
net.WriteFloat(g_VR.input.vector2_steer.x)

So the only thing you missed is the part that it's not supposed to be "driving with vr hands"
DJButterBiscuit 19 Aug @ 4:27pm 
Is there any way to turn the wheel in cars using the vr hands? I tried https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2050455821 But it didnt seem to work unless I missed a step.
Hi 19 Aug @ 1:02pm 
I love you
Doom Slayer  [author] 17 Aug @ 8:31pm 
@MrBub yeah. my bad, -0.15 :profgenki:
Try more/less

Also try to disabling auto offset, I am pretty sure you can get it working. I got quest 3 myself. Linux need auto offset, while Windows doesn't.
MrBub 17 Aug @ 7:43pm 
i changed the vertical offset now its distorted. did you mean -0.15 or -15? doing -15 just breaks the mod and doing -0.15 distorts my screen and there is borders still
MrBub 17 Aug @ 7:34pm 
@Doom Slayer thanks ill try it out!
Doom Slayer  [author] 17 Aug @ 6:48pm 
@RealMan13, nope, I tried communicating with both WiVRn and Xrizer devs but we haven't figure it out yet. Migh need a full rewrite of the backed...
RealMan13 17 Aug @ 5:58pm 
Does this work with WiVRn?
Doom Slayer  [author] 17 Aug @ 8:33am 
@LaVitre, thanks for logs. Indeed this problem was introduced with the last update, unfortunately I don't have the means to test how the vrmod behaves in multiplayer, so these things tend to happen. Sorry for the inconvenience.

I pushed a fix, hopefully the issue is now fixed.
LaVitre 17 Aug @ 7:00am 
so, idk if it's a new update but now whenever my friend joins me and enters vrmod he gets put into a glitched state, his body is frozen and he sees himself from behind. same thing happened to me when i joined him. note that this doesn't happen to the host.

apart from x64 vrmod and our playermodels, we don't have anything else installed, here's the console logs


[VRMod x64 - Extended] lua/vrmod/utils/vrmod_utils.lua:700: attempt to index a nil value

1. GetWeaponMeleeParams - lua/vrmod/utils/vrmod_utils.lua:700
2. v - lua/vrmod/io/vrmod_melee_global.lua:97
3. Call - lua/includes/modules/hook.lua:102
4. UpdateTracking - lua/vrmod/base/vrmod.lua:159
5. v - lua/vrmod/base/vrmod.lua:430
6. unknown - lua/includes/modules/hook.lua:102 (x744)
Doom Slayer  [author] 17 Aug @ 6:21am 
@The Thunder Ghost, happen to somebody else I think, but yeah even having the disabled version or having old filed left in gmod dir/data/vrmod might cause conflict. Also gmod tends to cache addons. Pretty much everything that might help with an issue in in the description, however I can add that the load order is important, check if VRmod loads first, as if you have another addos it has limit for lua files, and might not load them (sounds like the case, as if they were loaded the vrmod would be registered as command)
Doom Slayer  [author] 17 Aug @ 6:21am 
@Timtrinox, a lot of vr ready weapons + most of the stock ones have a viewmodel offset applied to them, which doesn't apppy to the world models, that's why they aint working.

@MrBub, visit renderering settings in the VRmod menu and scroll a bit down, there is something to grt rid of borders for Q3. In my case setting vertical offset to -15 did it

@Lemmestrokeyoshit25 I will need any sort of tracking myself to at least get started. but I'll keep that in mind if I get to that part.

@DJButterBiscuit, it used it to be, until windows users discovered that it works better, so I had ensure it works on Windows too (had rendering issues)
The Thunder Ghost 17 Aug @ 3:52am 
I'm probably incredibly stupid. But I uninstalled all my old VR Mods and kept only the original one from Catse, and this one. BUT the one from Catse is disabled. This one being enabled. But, for some reason, when I go the the command menu to input the "vrmod" command, so I can play, it says unknown command. I'm very confused, and I hope it's just user error. Thanks!
Lemmestrokeyoshit25 16 Aug @ 6:16pm 
Just letting you know. If you need someone to test FBT trackers if you ever add FBT support let me know. I do VR stunt's and combat in it.
MrBub 16 Aug @ 6:01pm 
Im trying to remove the borders for quest 3 on the sides of my screen but it just distorts the hell out of my screen anybody got settings for quest 3?
Timtrinox 16 Aug @ 5:40pm 
Usually more broad support for weapons with custom models and positioning.
Doom Slayer  [author] 16 Aug @ 5:15pm 
@Timtrinox I don't know why anyone would force world models over view models.
Timtrinox 16 Aug @ 4:39pm 
@Doom Slayer
All weapons, and only in worldmodel view.
MarkRosOfft 16 Aug @ 10:59am 
ok thanks !
Doom Slayer  [author] 16 Aug @ 7:49am 
@Священник, there are FOV offsets in rendering settings, but chances are that it's not gonna look good and will cause distortion, but yeah, mess around with options in there, most of them will require restart of vrmod
Священник 16 Aug @ 3:13am 
is there any way to change fov?
Doom Slayer  [author] 15 Aug @ 8:37pm 
@MarkRosOfft in steam vr, there should be an option to download binding from the workshop

@Timtrinox for all of them? I would've probably noticed. But if some sweps have this issue, in vrmod settings -> gameplay there is a "adjust weapon" button. Add problematic weapon and press fix muzzle.
Timtrinox 15 Aug @ 5:29pm 
@Doom Slayer
All right the controls work on a fresh install.
Only one bug now when testing the fix on the august 14th update: Weapons aim from the head position rather than the controller position. I'll check today and see if it still happens.
MarkRosOfft 15 Aug @ 4:21pm 
where can I find the "couple quest configs" you uploaded?
Doom Slayer  [author] 15 Aug @ 2:44pm 
@LaVitre
Try messing with these:
"vrmod_net_delay"
"vrmod_net_delaymax"
"vrmod_net_storedframes"

Reduce number of stored frames for example
Doom Slayer  [author] 15 Aug @ 1:43pm 
Not sure when it's gonna came out because I don't own any trackers, not planning to change that unless this project will generate income to cover the cost. As for everything big< I will add a new "Eye offset" parameter to the rendering tab with the next update,
Священник 15 Aug @ 12:30pm 
really cool vrmod but why is evreything so huge? my hand are to big and weapons too, is there a way i can fix this?
Священник 15 Aug @ 11:39am 
hope it's gonna work when it cames out, in other vrmods leg tracking is just refusing to work i use pico motion trackers btw
Doom Slayer  [author] 15 Aug @ 10:41am 
not yet
Священник 15 Aug @ 8:44am 
this mod has legs tracking support?
LaVitre 15 Aug @ 5:52am 
the issue is still here unfortunately
Doom Slayer  [author] 14 Aug @ 6:32pm 
@Timtrinox, check garrysmod/data/vrmod
If you have action manifest or bindings from the old vrmod it might still use those instead of mine. Delete them, they will recreate on restart.

@King_Bee01. Glad this one works for ya. Keep in mind that not all the maps are compatible with VR. Very big ones can have low performance, lots of trees also may impact performance. InfMapsbor similar are not working well either (mosty due broken coordinates). Same goes with addons. I guess I will add this to the description.
King_Bee01 14 Aug @ 4:58pm 
a better review 100 out of 10 The other VR add-ons I've tried did not work I thought it was a me problem but you made mine work and I didn't even have to look at instructions I've already memorized it from the other add-ons thank you I'm going to probably spend another 8,000 hr in the game unfortunately there's certain maps that cause stutterness like my character is moving on its own back and forth with wobbly at 10 billion km/s I don't know if it's me or the add-on but I don't really care for right now because I can finally VR in Gmod