Garry's Mod

Garry's Mod

VRMod x64 - Extended
615 Comments
Lunascape 28 minutes ago 
Any chance of FBT coming back?

Awesome refactor btw
Syobon karo 30 minutes ago 
it is suprising that it has been since the original you just miss the faith
Doom Slayer  [author] 2 hours ago 
Might as well learn how do PR requests on GitHub :profgenki:
Syobon karo 5 hours ago 
Sure is dude you no longer need to hear my issues with it
Doom Slayer  [author] 6 hours ago 
That's a relief :profgenki:
Syobon karo 23 hours ago 
okay i got some news i made a mod for myself to fix the ceiling issue and it seems that i fully fixed it. Now that i know how to make mods i can pretty much fix any issues i want for myself. This means i do not really need to contact you for fixes. FUNFACT!: i made my first ever mod for garrys mod just yasterday and i was even able to fix the ceiling issue.
Syobon karo 4 Oct @ 3:35pm 
Yes if i get unstuck and try to walk or jump il be in place unless i noclip
Doom Slayer  [author] 4 Oct @ 2:31pm 
I still can unstuck myself with teleport, skill issue I guess :profgenki:
Syobon karo 4 Oct @ 12:02pm 
1. Get stuck inside a ceiling
2. Teleport to the floor
3. You did it
Doom Slayer  [author] 4 Oct @ 6:55am 
I was not able replicate the issue with unable to move after teleport, so not sure.
I mean sometimes I get stuck, so I either teleport more, jump around or crouch.. noclip in the worst case scenario, not that big of a deal honestly.

As for the latest go to rendering settings in vrmod menu and set vertical offset (at the bottom) to like -0.15
Doom Slayer  [author] 4 Oct @ 2:40am 
@Syobon karo, it needs to be a collision combined with a push out logic (that will override the HMD pose), so basically similar to what I cooked for hands

@Euqhoria if you mean windows modules, they are the same as the original ones. (People been having false positive with OG mod too)
You can inspect and compile the code on your own, sources are available.

Probably it get's flagged by antivirus because it patches gmod's directX library and forces it to expose the texture ID which later gets submitted to the VR compositor. Which is probably a similar behavior pattern for some viruses. (Hooking into a library and making it do something that it's not supposed to)
Syobon karo 4 Oct @ 2:11am 
As a game developer putting a collison on the head should fix the problem because whenever i jump half of the body always goes trought the ceiling so it seems that half of the body does not have a collision... while it will fix the problem by my side it wont on your side since it has nothing to do with the collision.
Euqhoria 3 Oct @ 5:14pm 
why when i scan the file it says it has a trojan?
Catzzi 3 Oct @ 2:22pm 
my bad, you just remind me it existed , Thanks for recalling
Doom Slayer  [author] 3 Oct @ 11:15am 
@Catzzi, yes there is! it's called change notes :profgenki:
Github in case you want really derailed changes
Catzzi 3 Oct @ 9:28am 
Is there a place where you write what you added or modified when you update, bc i don't see nothing new in DEV ZONE or in the description, so im wondering. And thank you for your work
Doom Slayer  [author] 3 Oct @ 6:52am 
TheGermanGamer208, he doesn't need modules ,but will probably need the vrmod from the workshop.

If you are hosting a server you can install something like "addon share" , so your friend will temporary install all the addons that you have when joining your server.
TheGermanGamer208 3 Oct @ 4:24am 
if i want to play with my non VR friend, does he have to install the mod and the module too?
Doom Slayer  [author] 3 Oct @ 3:08am 
@Syobon karo, not as simple as it sounds unfortunately. I didn't find the evidence of altering the player collisions in any way in the code base, plus collision itself is not a problem. I doubt player model gets stuck in a ceiling itself, so even if I would find a way to override player collision it wouldn't do shit most likely.

The issue is probably due to the fact that view point for the HMD has flawed logic of following player, since it's not taking player collisions into account at all it sometomes get detaches from the player.

Still some of stuff that was left from the original VRMod needs to be rewritten. The original addon was sort of at proof of concept stage without optimization or any kind of scenarios in mind such as this one that can be buggy.
Syobon karo 2 Oct @ 2:37pm 
Its the player collision... whenever i jump my head goes trough the ceiling so i thought why not make the Y collision longer or based on the player height?
Doom Slayer  [author] 2 Oct @ 11:42am 
@Syobon karo, the issue was present since the original mod, I am yet to figure out how to deal with this... I have some ideas in mind, but no promisses or ETAs. Probably similar concept that I use for the wall collisions will work.
Syobon karo 2 Oct @ 10:14am 
Well i mean there is no upper collision its way down so i can just jump trough a ceiling and get stuck
Doom Slayer  [author] 2 Oct @ 3:14am 
what next play on flat monitor with VR controllers? :profgenki:

@Poly Limefur, original VRMod had "carbord mode" ,not sure, but it might be what you are looking for
Littlcatzilla 1 Oct @ 10:51pm 
@poly limefur so just basic gmod?
Poly Limefur 1 Oct @ 9:32pm 
Is there a way to use this using standard keyboard and mouse controls (like e.g. VRChat)? I'd like to be able to play at my desk without using tracked controllers.
Doom Slayer  [author] 1 Oct @ 2:29pm 
only wall collisions
Syobon karo 1 Oct @ 1:09pm 
Can i turn off the hand physics?
Xalalau 1 Oct @ 9:27am 
@func_dumbass
awesome name
Xalalau 1 Oct @ 9:26am 
My eyes have been blessed with this addon. :melon:
Doom Slayer  [author] 30 Sep @ 12:32pm 
@Syobon karo, don't jump near the low ceiling then :profgenki:
Issue had been present since the original I am still yet to identify how does head collisions work..

I will try to confirm issue with snap turn, as for SteamVR crashing that's just SteamVR for you.

Also please use punctuation, it's really painful to read.
func_dumbass 29 Sep @ 12:14pm 
@Doom Slayer ok thanks it worked.
Doom Slayer  [author] 28 Sep @ 3:03pm 
@chitus, let me use ouija board real quick so I can figure out what exactly might be causing this in your side.:profgenki:
If it was something broken in the code, I would have multiple reports about this.
It can be about anything from drivers, your vr software, whatever esle you have installed or some incorrect convars. I can't suggest anything more than is already written on top...

@func_dumbass, you should be able manually with hands,by grabbing and taking them out. Reload button doesn't work on those for some reason. If you can't mess around with arcvr settings.
func_dumbass 28 Sep @ 1:37pm 
@Doom Slayer i cant remove them still?
chitus 28 Sep @ 1:11pm 
also is there a way u can fix this problem where ur vision just glitches out, like every few seconds for a split second ur screen just glitches itself out
Doom Slayer  [author] 28 Sep @ 1:09pm 
yeah ak-47 like mags can only be removed manually (before fix they were not removable at all btw)
func_dumbass 28 Sep @ 11:22am 
hey is the issue about most arcvr gun's mag eject not working known or nah (the ones that have a lever release mag style thing, ak-47 type shit)
Doom Slayer  [author] 28 Sep @ 5:15am 
:profgenki:
chitus 28 Sep @ 4:45am 
nvm
chitus 28 Sep @ 4:45am 
wheres the video
Doom Slayer  [author] 28 Sep @ 4:18am 
if video can't help you, neither can I
chitus 28 Sep @ 3:13am 
i dont get how those custom bindings systems work
Doom Slayer  [author] 27 Sep @ 10:30pm 
It's written in the description, there is also a link to the video tutorial for those who needs visual aid :profgenki:
chitus 27 Sep @ 2:47pm 
how do u manually steer with ur hands in glide cars
Doom Slayer  [author] 27 Sep @ 11:09am 
maybe it's only for linux idk
chitus 27 Sep @ 10:05am 
i dont have that feature
Doom Slayer  [author] 27 Sep @ 8:42am 
@chitus, in steamVR menu when game is running, where you can increase resolution
chitus 27 Sep @ 7:31am 
where is Legacy Reprojection located
Doom Slayer  [author] 27 Sep @ 6:15am 
@Delta, there was a button in the vrmod settings (vgui) that adds actions to the SteamVR controller settings
Delta 26 Sep @ 7:45pm 
@Doom Slayer No, it only has the pre-set context actions for the VRMod (things like running, jumping, etc) but it's okay, because I actually got this thing that binds a keyboard press to a button on my VR controller. So I just binded the VR controller input to a normal button.
Doom Slayer  [author] 26 Sep @ 8:14am 
@who was in Paris?, addon may temporary become unlisted when I push an update or change description, but if it's continues to behave like this, it ain't normal