Garry's Mod

Garry's Mod

VRMod x64 - Extended
Näytetään 81–90 / 178
< 1 ... 7  8  9  10  11 ... 18 >
Päivitys: 30.7. klo 20.24
tekijältä Doom Slayer

-Fixed melee that I broke yesterday by filtering out player

Päivitys: 30.7. klo 19.48
tekijältä Doom Slayer

-Pickup: halo filtering improvements ( if you still see halo around non pickable object set vrmod_pickup_debug 1 and tell me what you got)
-Pickup: improved physics of ragdolls when dropping. Should be more realistic and fix the issue of them bouncing around the map like crazy

Päivitys: 29.7. klo 13.54
tekijältä Doom Slayer

-Minor bug fixes

Päivitys: 29.7. klo 7.21
tekijältä Doom Slayer

-Using w_models for collision instead of c_ ones
-Dev: Added more utils
-Reduced damping when rags are dropped

Päivitys: 29.7. klo 2.41
tekijältä Doom Slayer

-Improvements: VRmod is not communicating with backend if not focused instead of rendering cursed textures
-Fixed crash when switching from empty_hands to another c_hands model
-Picked ragdoll physics improvements
-API: Added server side velocity (normal + relative) + exposed some utils
-Various performance optimizations and bug fixes

Päivitys: 27.7. klo 17.34
tekijältä Doom Slayer

-Fixed: original ent is not removed if weapon is not in the flat2vr list on pickup
-Dev: drop weapon blacklist will respect self.undroppable = true

Päivitys: 27.7. klo 11.16
tekijältä Doom Slayer

-Replacing Flat2VR swep on pickup. If player has it , gotta get some extra ammo.
-Controller offsets now actually useful (probably will need to reset that in settings, as I changed defaults)

Päivitys: 26.7. klo 17.37
tekijältä Doom Slayer

-Pickup: hand that is holding a prop will not be looking for a new pickup target

Päivitys: 26.7. klo 17.20
tekijältä Doom Slayer

-Pickup: halos are now different colors for each hand, returned ability to re-grab the prop with the other hand
-Physhands: booster range in case somebody not reaching

Päivitys: 26.7. klo 10.09
tekijältä Doom Slayer

-Bugfixes for the new pickup system